I know that this is a fairly old post but I recently took a look into the possibility of porting NanoStudio to Windows Phone 7. I figured that since I didn't rely much on Apple libraries, already had a Windows build running and the Windows Phone 7 hardware uses the Snapdragon processor (compatible with the instruction set used in newer iDevices) I'd be in with a good chance. Oh no - Microsoft only allow you to use managed C# code. This means a line by line rewrite of existing C++ code (we're talking 100's of thousands of lines) and no access to the CPU's fast parallel processing via the Neon instruction set. It's a non starter, and I think many other devs will think the same unless they decide to develop exclusively for the platform.
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I know that this is a fairly old post but I recently took a look into the possibility of porting NanoStudio to Windows Phone 7. I figured that since I didn't rely much on Apple libraries, already had a Windows build running and the Windows Phone 7 hardware uses the Snapdragon processor (compatible with the instruction set used in newer iDevices) I'd be in with a good chance. Oh no - Microsoft only allow you to use managed C# code. This means a line by line rewrite of existing C++ code (we're talking 100's of thousands of lines) and no access to the CPU's fast parallel processing via the Neon instruction set. It's a non starter, and I think many other devs will think the same unless they decide to develop exclusively for the platform.
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