iPhone App Directory

So Amidio is back


Love them or not they are back with a promise to:

"all other apps updates, website redesign, new apps: Mint.io & Noise.io XT."

If you take a look at their existing website, some of the apps in development include Mint.IO and Cream.IO which look interesting, together with FutuDrum and of course, WaveReign which sounds amazing.

According to their tweets today they've submitted Touch DJ Evolution, so hopefully it won't be too long before we see that arrive in the app store, and then

Amidio's exiting apps are all still on sale.

Amidio Inc.

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15 comments:

kidBaltan said...

Maybe it would be fair to link to the Palmsounds thread of their last release where they promised exactly the same thing...
You cant promise the same thing twice,
thats a built in safety of a promise

mr_infamy said...

That's not a title I expected to see this morning...

Anonymous said...

No updates for their abandonware, no new purchases from me.

2Anonymous2BeReal said...

@Anonymous

Please name us 5 apps that were updated for more than 2 year? Can you?

kidBaltan said...

but there's a difference between not updating a working app
or never removing known bugs from apps that because of that dont work,
then promise you will and still dont and then promise again

Anonymous said...

Too many of us are openly complicit in allowing devs like amidio take the money and run. This whole idea that an app, because of it's price being cheap relative to existing pro status desktop Mac/PC app, should always have a short shelf life, can only hasten, in the medium term, the demise of iOS as a credible platform for quality wares. Apple, for their part, are becoming grossly negligent in failing to weed out flawed, legacy teched apps that should no longer be admissible to the store due to their instability to function on current iOS software. Just because you "only" paid €5 for the app should not give either the dev or Apple licence to turn their back on the customer. It's tantamount to theft IMO. Unfortunately Apple, in their unquenching desire to remain ever ahead of the game and a good return on their shareholders investment, are willing to allow tech that is not future proofed against forthcoming iOS updates to reside within the app store. All fair game in the huge ever pulsating gains that rule at the centre of the Apple world. So what ? Such is the way of tech - innovation & built in obsolescence, all contributes toward a healthy culture of creativity, all contributes to the bottom line, for both devs and apple. The customer always pays, and in the case of amidio, will always continue to pay for what's "in season", until the next iOS update breaks it. In fairness, most of these apps are really nothing more than toys anyway. And that's pretty much where apple are heading with iOS - becoming the fisher price of tech, furnishing kids and time/cash strapped adults with cheap colorful toys to zone out to while taking the bus to our dreary little macJobs.

freesoulvw said...

I just thought they finally squared up with the mob....... ;)

Sebastian Dittmann (Audanika) said...

With all due respect to the former commenters here but there are developers who update their apps. My company for example.

We've got one major product that we believe in (SoundPrism) and which we've constantly improved over the last year.

Here's a list of features that we've added since we first went live:

- making SoundPrism universal
- adding core midi
- adding a recording function
- adding support for retina displays
- adding more sounds
- changing the interface so that buttons cannot be pressed accidentally anymore
- improved performance
- made the app smaller (from 137mb to 20mb to now 10mb)
- improved the manual
- added tutorial videos

and we've fixed hundreds of bugs.

There are other developers who have a similar approach (nlog, everyday looper, syntheticbits only to name few).

Sincerely,

Sebastian Dittmann
CEO of Audanika

2Anonymous2BeReal said...

@Sebastian

You mean that app you sold for 10$, which I purchased, and then three weeks later went for free, and then a new Soundprism Pro app appeared which was selling for 15$? Do you mean that one? Is Soundprism Not Pro still updated as much at its Pro counterpart?

Sorry if I'm being harsh, but its only because I thought Soundprism is a fantastic app, and it really turned me off to see it going for free so early while being replaced by a newer Pro app that I would need to purchase again.

That said, I think you are part of the minority of devs who update their apps for a long period, and I can only have praises for you for that.

Anonymous said...

@anon ('too many...') I'm not a fan of amidio, but you need some help man. How did you go from complaining about amidio's customer support to hitting some sort of existential crisis about the masses their dreary mcjobs?

I'm no fan of obsolete software but 1) buying a 5$ app can't somehow indenture the dev to give you updates forever (or even at all) 2) look at the track record of the dev before you buy the app. if you're not happy with their past support, don't buy the app.

BTW, do any of you people complaining realize how much effort it takes to even make a mediocre below-average app? Much more than 5.00$ worth of work (even 5$ x 1000 purchases), I'll tell you that...

Sebastian Dittmann (Audanika) said...

You've got a set opinion about that and that's ok.
My side of the story is:

SoundPrism was never 10$. You still have that app, you (obviously) still like it. We tried to do everything to prevent splitting up into a standard and pro version and Apple didn't let us because of incredibly reasons.

We had the choice to offer a free version because we couldn't reach our business goals with a standard paid version (translation: it was either that or we could have just given up on this whole iOS music app thing).

We chose to offer a free version. Which apple denied again (this is not really public info but I feel like it might be interesting to you).

So we've tried everything we could, Apple didn't let us. So we had to make SoundPrism free instead of offering SoundPrism lite (which would have been free).

Yes, I'm blaming Apple. Yes it's up to you to decide if I'm bullshitting you. Yes, I might sound incredibly bitter about this but that's how things are.

So here we are now. After one year of constant updates and improvements with a groundbreaking product that has gotten a 4.5 stars rating from 1000 reviewers worldwide. With 250.000 downloads and glowing reviews. We're teaching people how to improvise and compose through our manual which people spend roughly 48-72 hours on per day.

Please take that all in and tell me - honestly - that we've not given you something back that's worthy of your initial investment of 1 to 7 USD.


Sincerely,

Sebastian

Anonymous said...

@sebastian relax, most of us like your soundprism and we understand your dilemma with apple.

Sebastian Dittmann (Audanika) said...

Thanks. Relaxation commencing in four ... three ... two ...

2Anonymous2BeReal said...

@Sebastian

Your are right, Apple is part of the problem why so many devs abandon their app so quickly. A majority of devs are on IOS only for a quick buck, and then they leave because they see it doesn't work for them.

Also having so many APIs changed in every IOS updates, and Apple not keeping any legacy support for older APIs must be hell for any coders who wishes to see their app live for more than 1 years.

But still I really would've appreciate seeing Soundprism Pro on sale at launch to accommodate people who purchased the other version at full price (which btw I really don't regret, you have a unique and very efficient approach to music surfaces/controller).

I didn't wanted to anger you, even thought I can understand I did because I was harsh in my critique.

Sebastian Dittmann (Audanika) said...

Having a sale on the launch date is tricky. Launchdate + the next 3 days make up for a large chunk of revenue.
We might try that at a later point again but for the SoundPrism Pro release it was too risky a move.

It was a business decision, not one that was meant to annoy our most loyal customers.

In fact, we're trying really hard not to annoy anyone.

Best,

Sebastian