iPhone App Directory

FL Studio Mobile and FL Studio Mobile HD are coming soon

It won't be long to wait now for FL Studio Mobile and an HD version too. You can expect the Image Line site to get an update in the next few days with a full feature list, but I can tell you that the apps will come with a total of 133 instruments, drum kits and sliced-loop beats.

As soon as I have more information I'll post it.

iPads at the Apple Store

Clip to Evernote

11 comments:

Anonymous said...

quality over quantity... I'll take one flexible instrument over 133 GenMidi low-budget rompler instruments anyday...

Mr. A said...

As a former hard-core FL Studio user (don't have the time for a full-time DAW rig right now)... Meh.

The most glaring omission judging from the help files is a lack of user-samples/patches of ANY kind. The MIDI sounds are what you get period. In addition the patch editing functionality is severely limited down to basic attack/release, pan, volume, and a few minor effect settings.

Given this is better than iSequence for iPhone... but compared to NanoStudio pfff

I think the only real appealing feature over NanoStudio is the potential tighter-integration with FLStudio Desktop. However without user samples even this is rather...limited.

Anonymous said...

Nobody cares

Anonymous said...

I wish more devs would embrace matrix routing for effects. I understand why they don't - it looks intimidating. But given limited CPU horsepower, why not maximize the flexibility to squeeze some new sounds out?

I appreciate the Xewton interface design, but that FX/NoFX routing is the worst of all worlds. Kindof weird for new users to understand and inflexible at the same time.

Anonymous said...

Sorry people, what I meant what "I don't care" not "nobody cares". Most of the time I tend to forget that my opinion is not representative of the whole world's opinion.

But still, even if I don't care, EVERYONE should know that I don't care.

Anonymous said...

HST, Nobody cares

Anonymous said...

And you took twice the time to comment? That says it all.

Jaybry84 said...

If you're right, you're right, and the original anon is. No one cares.

Anonymous said...

I care.. what's the big whoop 10 or $20? it might e awesome, might be lame, might be a one trick pony but a really GOOD trick..

I buy every app that makes music, period... it's the one thing I can afford myself in life... screw movies, dvd's and fast food and $4 coffee... if I buy this app for 10 or 20 and get a couple good nights and interesting tracks.. it was money well spent.

freesoulvw said...

As long as developers keep making or at least attempt to make apps geared toward music and music creation the world will be a better place. Music is life and if it is not a part of yours then I feel bad for you. Any chance we get to build something personal with our own ideas and hands means we are using potential and better then committing crimes. Take an app for what it truly is entertainment but relize that if it is not your idea of entertainment then feel free to not join the party. As for me I'll be there with bells on and your invited. If you are going to ruin the party then you can sit in the corner and sulk with your brother....but dad. No that enough Johnny,go to your room......Kids.

Anonymous said...

freesoulv: i agree about the devs and I admire them.

But know that the criticism is often just an expression of love for this stuff. Sometimes it's frustrating to see work go into an app that's misdirected, so you offer a different perspective to try to help. Sometimes as an outsider it's easier to see the 20% effort task that gets you 80% improvement...

In the past, great things have come out of that, and sometimes the devs are right to ignore the users and follow their own vision. Sometimes feedback can be overboard and unhelpful, but relationships can be like that.