FL Studio Mobile is now available for Android and iOS. Use it on any smart-phone or tablet running Android or iOS
A Google/Asus Nexus 7 was used in this video
6 comments:
Anonymous
said...
As an owner of far too many iOS devices, I'm very glad that this is out, and that it may encourage more Android development. But mainly because so many didn't think it was possible, or was vapourware.
Telling comment from the video: " googleboughtmee7 hours ago The timing is quite a bit off on my Galaxy S3, even with polyphony set to maximum. For example the kick drum and metronome hit at different spots all the time. It sounds like a human is keeping time rather than an accurate machine. Disappointing for the moment but I have faith you guys will improve things later."
6 comments:
As an owner of far too many iOS devices, I'm very glad that this is out, and that it may encourage more Android development.
But mainly because so many didn't think it was possible, or was vapourware.
No sample import? No go.
You can see/hear the latency in the video. It is much better, my tablet running jelly bean is usable for sequencing...
Telling comment from the video: "
googleboughtmee7 hours ago
The timing is quite a bit off on my Galaxy S3, even with polyphony set to maximum. For example the kick drum and metronome hit at different spots all the time. It sounds like a human is keeping time rather than an accurate machine. Disappointing for the moment but I have faith you guys will improve things later."
This has been much anticipated! Thank you. I can definately see the latency however it will get better. Please check out www.reality2reel.com
I'm hoping it's not using the same boneheaded 1-channel effects routing scheme left over from Xewton/Music Studio, but it probably is.
I understand the CPU limitations, but matrix routing shouldn't be that much worse.
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